scheda aggiornata 17 giorni fa
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Descrizione
Questa utility permette di intervenire manualmente sui parametri di funzionamento delle schede video EVGA basate su GPU NVIDIA GeForce delle serie 6, 7, 8, 9, 200 e 400.
Queste le note fornite dal produttore:
Features:
- Independent or Synchronous control for fan and clock settings in a
multi-GPU system
- Allows up to 10 profiles, and ability to assign hotkeys to these
profiles to allow in-game
- Ability to view temperatures in the system tray
- Core/Shader Clock Link/Unlink capability
- Fan Speed manual or auto adjustment
- Real-Time on-screen display support for ingame temp, framerate, and
clock monitoring
- Logitech Keyboard LCD Display support
- In-app temp/clockspeed monitoring of GPU's
- Information button shows device, driver, memory size, BIOS Revision and
SLI mode
- Ability to choose different skins, and make your own!
- Now you can save screenshots from your favorite games!
System requirements:
- Windows XP32/64 or Vista32/64
- EVGA 6, 7, 8, 9 or GTX 200 series graphics card
- Forceware 96.xx or higher drivers
Queste le note fornite a corredo con la versione più recente:
- Updated EVGA Voltage Tuner:
- Fixed bug preventing EVTune from applying settings at Windows startup
- EVGA On-Screen Display server has been upgraded to version 4.3.1. New version gives you
the following improvements:
- Added new profile setting "Enable compatibility with modified Direct3D runtime
libraries" allowing EVGA On-Screen Display Server to detect runtime function offsets
dynamically on each 3D application startup. This provides On-Screen Display functionality
support in applications using modified Direct3D runtime libraries (e.g. FXAA injection
Direct3D runtimes)
- Added new profile settings allowing you to limit the framerate during gaming. Limiting
the framerate during gaming can help to reduce the power consumption as well as it can
improve gaming experience due to removing unwanted microstutteing effect caused by
framerate fluctuations
- Added Vector 3D On-Screen Display rendering mode support for OpenGL applications
- Added Raster 3D On-Screen Display rendering mode support for OpenGL applications using
ARB shaders (e.g. ID Software's Rage)
- Graph limits are now adjustable in the graph properties in "Monitoring" tab
- Added unified vendor independent videomemory usage monitoring layer for graphics cards,
having no generic videomemory monitoring interfaces implementation in display drivers.
Unified videomemory usage monitoring layer is based upon original concepts of accessing
Direct3D kernel mode thunk statistics under Windows Vista and Windows 7, introduced by
Mark Russinovich in ProcessExplorer 15. By default unified videomemory usage monitoring
path is enabled as a fallback path on NVIDIA graphics cards when generic NVAPI videomemory
usage monitoring is not available (e.g. on NVIDIA graphics cards unattached to Windows
desktop, such as dedicated PhysX or other GPGPU graphics cards). Power users may redefine
unified and generic videomemory monitoring paths usage behaviors via the configuration
file.